The proposal document for Pyramind (now the working title) can be found here
To be honest, although it is necessary practice for a well rounded background in "game design" in general, I don't plan on being a game designer as it is conceptualized. So alot of the chunks were just because it needed something to go there. I'm therefore not too worried about how well I can actually sell a game idea because I'm not good at forming them from nothing; but I hope it reads well enough for you guys.